V Congress of the Spanish Society for Video Game Science
CoSECiVi was born as the main event of the Spanish Society for Video Game Science (SECiVi). In line with the multidisciplinary nature of videogame creation, CoSECiVi aims to be a meeting point between researchers from different disciplines, from the Humanities to Engineering, connected by the interest in videogames, either as an object of study or instrument through which to achieve other aims. The aim is thus to facilitate collaboration and the discovery of synergies between research groups that, because they belong to different scientific communities, usually do not coincide in scientific forums. And precisely to favour this mutual knowledge, in addition to regular and emerging works, the Congress has included a category of disclosure of relevant works already published with abstracts of works that are considered relevant to the SECiVi community.
The Congress will accept articles written in both English and Spanish, covering different areas, from the application of artificial intelligence techniques, and in particular automatic learning and genetic algorithms, for the development of non-playing characters that are credible, the dynamic adjustment of the difficulty of videogames, the development of serious video game applications, the use of virtual reality, the procedural generation of content for videogames.
Chairs
- Pedro Antonio González, Complutense University of Madrid, Email: pagoncal@ucm.es
- David Camacho, Autonomous University of Madrid, Email: david.camacho@uam.es
Technical Secretary
- Marco Antonio Gómez, Complutense University of Madrid, Email: marcoa@fd.ucm.es
- Antonio Mora, University of Granada, Email: amorag@geneura.ugr.es
Granada
Granada, más deslumbrante que la flor, más sabrosa que la fruta de la que toma su nombre, parece una virgen tumbada al sol - Alejandro Dumas
Topics
Topics of interest for this Workshop include (but are not limited to) the following:
- Cultural aspects of game design
- Art and entertainment
- Affective computing
- Design of interactive sound
- Edutainment
- Ubiquitous entertainment
- Exergaming
- Physics for video games
- Procedural generation of content
- Artificial Intelligence for video games
- Computer graphics for video games
- Methodologies, paradigms and tools for developing entertainment applications
- Music and sound
- Interactive narrative
- Video games and health
- Localization and translation for video games
- Accesibility
- Serious Games
Program Committee
Researcher | Institution |
---|---|
Isabel Barbancho | University of Málaga |
Carlos Blanco Bueno | University of Cantabria |
David Camacho | Autonomous University of Madrid |
Miguel Chover | University Jaume I |
Antonio J. Fernández Leiva | University of Málaga |
Francisco J. Gallego Durán | University of Alicante |
Pablo García Sánchez | University of Cádiz |
Marco Antonio Gómez Martín | Complutense University of Madrid |
Pedro Antonio González Calero | Complutense University of Madrid |
Antonio González Pardo | Autonomous University of Madrid |
Pascual González | University of Castilla-La Mancha |
Javier Jaén | Polytechnic University of Valencia |
Raúl Lara Cabrera | Autonomous University of Madrid |
Carlos León Aznar | Complutense University of Madrid |
Antonio M. Mora García | University of Granada |
Gustavo Patow | Universitat de Girona |
Federico Peinado Gil | Complutense University of Madrid |
Luis Peña Sánchez | Rey Juan Carlos University |
Diego Perez Liebana | Queen Mary University of London, UK |
Antonio Sánchez Ruiz-Granados | Complutense University of Madrid |