CoSECiVi was born as the main event of the Spanish Society for Video Game Science (SECiVi). In line with the multidisciplinary nature of videogame creation, CoSECiVi aims to be a meeting point between researchers from different disciplines, from the Humanities to Engineering, connected by the interest in videogames, either as an object of study or instrument through which to achieve other aims. The aim is thus to facilitate collaboration and the discovery of synergies between research groups that, because they belong to different scientific communities, usually do not coincide in scientific forums. And precisely to favour this mutual knowledge, in addition to regular and emerging works, the Congress has included a category of disclosure of relevant works already published with abstracts of works that are considered relevant to the SECiVi community.
The Congress will accept articles written in both English and Spanish, covering different areas, from the application of artificial intelligence techniques, and in particular automatic learning and genetic algorithms, for the development of non-playing characters that are credible, the dynamic adjustment of the difficulty of videogames, the development of serious video game applications, the use of virtual reality, the procedural generation of content for videogames.
Granada, más deslumbrante que la flor, más sabrosa que la fruta de la que toma su nombre, parece una virgen tumbada al sol - Alejandro Dumas