Chess (King-Rook vs. King) data set 1: Description. A chess endgame data set representign the positions on the board of the white king, the white rook, and the black king. The task is to determine the optimum number of turn required for white to win the game, which can be a draw if it takes more than sixteen turns. 2: Type. Classification 3: Origin. Real World 4: Instances. 28056 5: Features. 6 6: Classes. 17 7: Missing values. No 8: Header. @relation kr-vs-k @attribute White_king_col {a, b, c, d, e, f, g, h} @attribute White_king_row {1, 2, 3, 4, 5, 6, 7, 8} @attribute White_rook_col {a, b, c, d, e, f, g, h} @attribute White_rook_row {1, 2, 3, 4, 5, 6, 7, 8} @attribute Black_king_col {a, b, c, d, e, f, g, h} @attribute Black_king_row {1, 2, 3, 4, 5, 6, 7, 8} @attribute Game {draw, zero, one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen} @inputs White_king_col, White_king_row, White_rook_col, White_rook_row, Black_king_col, Black_king_row @outputs Game